How to play Outward - The Soroboreans on Mac

Screenshot of Outward - The Soroboreans

Outward - The Soroboreans is a popular rpg game developed by Nine Dots Studio. It was originally released for Windows on 16 Jun, 2020.

You still can't play Outward - The Soroboreans on Mac because a native Mac version was never released, but you can play Outward - The Soroboreans on Windows running inside Mac. Here's how.

How to play Outward - The Soroboreans using Parallels

Even if you don't have a PC, you can install Windows on your Mac using Parallels. Parallels is virtualization software with full support of DirectX and GPUs, which will give you a decent graphics performance. With a couple of clicks, you can install Windows 10 on Mac and ten switch between MacOS and Windows instantly. You can run Windows just like on a regular PC, install Steam and enjoy Outward - The Soroboreans game on Mac.

Even though the virtualization is relatively easy to set up, it requires you to buy both Parallels and Windows licenses. Since you'll be running two operating systems side by side, you'll need to dedicate at least 20-30GB of disk space for this setup and also a strong machine to run both operating systems at the same time.

If you have an older Mac or have a Mac with an M1 chip which doesn't fully support virtualization yet, you might want to try a virtual computer running in the cloud such as Second Computer.

How to play Outward - The Soroboreans using Second Computer

Alternatively, you can create a virtual computer in the cloud using Second Computer. Instead of license fee for Windows and Parallels, you pay by the hour (so it's much cheaper if you are using it infrequently) and you control the computer via a web browser. That means even if you have an older computer, you can run the latest games in the cloud without maxing out your processor or memory.

One added benfit is that since the computer is located in the cloud, you can access it from any device you own. So in theory you can play Outward - The Soroboreans not just from your Mac, but also from your iPhone and Android device (it's not going to be a very nice experience though on such a small screen size).

Either way, Second Computer provides a nice alternative for running non-native Mac apps on your Mac by connecting to a computer in the cloud.

Happy gaming!

RPGOpen WorldAdventureNudityCo-op

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3 comments on this post

flytothemoon

Jan 20, 2021

Now I don't think everyone who bought Outward should definitely get this DLC. If you're into the story of the game or are looking to experiment more with your builds and are looking for kind of tougher monsters, I'd say you can consider picking up the Soroboreans DLC.I'm going to review this DLC as someone who has finished playing the base game. The Soroboreans DLC adds a fourth faction to the three ones and thank god it's main quest is completely different and not simply another 'different POV' of the same storyline as the base game- because after playing through the game multiple times, the same ending or plot points can be tiring to see all over again.The enemies in the Antique Plateau are much tougher, mainly consisting of golems and scourges. If you've gotten the DLC alongside the base game and are thinking of joining the fourth faction as your first playthrough- don't. The way the DLC area is designed, it seems you are supposed to do it after a few playthroughs of the base game.Another fair warning to new players: you cannot get to the new town, Harmattan, by foot. The only way to get there is through the caravan located at each town- but the catch is that if you want to travel out of Harmattan to any of the other towns, you have to go through caravan as well- and the location it takes you will be randomized. Have a quest in Cierzo? Well, the caravan is only going to Levant right now but don't worry, it'll change after three days pass and then MAYBE it might take you to Cierzo... or maybe either Berg or Monsoon. Basically, you need to plan your travels carefully if you select the fourth faction.The two classes that are introduced in the DLC are also best designed to be used in the DLC areas due to new items/potions/food that would benefit these new classes. However, you can still pick up these classes for use outside of the DLC areas- I've seen my friend run a damage over time build along with the Hex Mage class for its Rupture skill.The DLC also introduces a new mechanic- corruption, which is mentioned a lot in the base game's lore- and now you too, can be 'defiled' yourself! Certain monsters hitting you and being in certain areas will cause corruption in you to pile up and give you a negative debuff which worsens based on the amount of corruption you have. Unfortunately the only way to get rid of it is through DLC items or one tier 3 DLC skill. There was a point where my friend and I were playing through the base game and we got corrupted due to being hit by a certain monster and had to travel to Harmattan to buy the specific potion to get rid of the debuff.(Also developers, you should change one of the unknown arenas which says we need 'corruption in our veins' to something more specific... due to corruption actually existing now)Enchantments are also a thing now. They're pretty cool (you can further improve the stats on your stuff) with a unique enchanting mechanic. Sometimes it's a bit finicky though- certain enchants require certain seasons i.e. foggy and you cannot enchant if it's at the end of the foggy season (it will still look foggy but the next day the fog is gone and this doesn't count), so keep that in mind.One last thing I want to talk about is the Parallel Questline. OH BOY IS IT TEDIOUS. It's basically a series of super long dungeons where you have to go to all of them to collect keys to unlock certain things and then you can finally go through another long dungeon to fight one boss at the end and get kind of meager rewards (an armor set, money and some enchantment particles). This questline is so long and annoying, you'd probably only want to do it once or twice- but if you decide to join the fourth faction, I'd say you should definitely do it just to travel around the area better.In the end, you should decide after reading through this review whether any of these features appeal to you.

sweetc

Aug 4, 2020

Soroboreans is a damn fine expansion, and it brings a lot to the base game.The new zone is beautiful, consisting of a mix of river flatlands and canyon mesas with an occasional snowfall in the winter. It's pretty big too, though that DOES mean more running out of stamina trying to sprint between missions.The new faction is sort of a "Mages' Guild" equivalent. Instead of functioning like a diplomat or dignitary as you do in the other factions, you're more of a scholar or archaeologist, researching new ways to defeat the Scourge (the Big Bad in the game world). Nice fresh take on the whole thing, but you're probably gonna have to start up a new Legacy character to sign up.The new dungeons are... wow... something else. Huge, interconnected, labyrinthine, and with a whole meta-narrative connecting them all. The bandit caves in the base game were pretty cool, but this turns them up to eleven.The new classes are solid. Hex Witch is all about stacking debuffs and then detonating them, while Speedster is a combat class about rewarding movement and evasion. They're both a lot of fun and very unique. I rather like them.It isn't all great though. The final boss of the dungeon involves fighting a very large (by this game's standards) group of mobs simultaneously, which the in-game engine and game mechanics both don't handle very well. The new tradeskill, enchanting, is mostly pointless and very poorly explained despite being ridiculously complex. Fist weapons are fun to use but not terribly effective, and the utility buffs you get from the Soroborean questline are kind of lackluster when compared to the raw stat boosts you get from Blue Chamber or Holy Mission. And, oh man, I am SO sick of fighting Immaculates...Still, these are all minor grievances. Soroboreans is more Outward, and it does a good job with it. It's well worth a buy if you loved the base game and need a fresh hit of it.

_Mitch_

July 13, 2020

I liked so much the base game, hyped so much for the DLC, but in the end i was a bit disappointed about it.Give vote don't make a full idea about a game or whatever, but just to give an hint i'll give the base game a 7 and just a 6 to the DLC, that's because the base game was enough polished and fun to play, the DLC obviously not at the same level.One of the earlier thing come to see is the new map, is not directly connected to the others through gate, but reached talking with NPC, second once on the new region map exterior you can see more flaw compared to the one in the base game, lots of edge have geometrical sharp edge and stretching texture, even the ground leveling in some place appear too flat like a pavement.Another bitter note is the story telling, alongside the main and side quest, with reveal something more about the world like in the base game in the DLC you can find scarred around some diaries... IMHO i don't consider "diaries and letters" a good way to tell something in a game, most of them don't even have a reason to exist, without make much spoiler, but most of them are about people that MUST keep secret their condition not make evidence about it, or still exposing some quest detail, when some few more NPC dialogue would do it better. I have to admit some of them was actually enjoyable and well placed like the notes in the dissection lab. The corruption system feel too detached from the base game, especialy if you consider some build gain advantage from it and other one instead can efficiently cure it just in the new region (potions craft/drop/buy).About some positive thing, i liked the new two skill tree, even if was obvious they are detached from base game (in the base game is hard make a good "rogue" without Speedster and basiclly impossible make use of decay magic without Hexmage). The new region's dungeons and how they are connected togheter is coll just like the side quest with is final boss fight simply but funny. the new items and enchantment system add more personalization I undestand NineDotStudio is a small team and covid make thing even more difficult for them and i hope they get similar critics as suggestion to improve and growth their company. In the moment i write this review another DLC got announced and i suppose almost completed, but i still hope they can "smoothen" the same flaw in the new one will likely have.IN CONCLUSION IS WORTH BUY IT:I think YES, but in discount, the DLC is funny and add cool thing to base game, but isn't polished as it.