How to play DEATH STRANDING on Mac


DEATH STRANDING is a popular walking simulator game developed by KOJIMA PRODUCTIONS. It was originally released for Windows on 14 Jul, 2020.

You still can't play DEATH STRANDING on Mac because a native Mac version was never released, but you can play DEATH STRANDING on Windows running inside Mac. Here's how.


Here's a quick description:

From legendary game creator Hideo Kojima comes an all-new, genre-defying experience. Sam Bridges must brave a world utterly transformed by the Death Stranding. Carrying the disconnected remnants of our future in his hands, he embarks on a journey to reconnect the shattered world one step at a time.

How to play DEATH STRANDING using Parallels

Even if you don't have a PC, you can install Windows on your Mac using Parallels. Parallels is virtualization software with full support of DirectX and GPUs, which will give you a decent graphics performance. With a couple of clicks, you can install Windows 10 on Mac and ten switch between MacOS and Windows instantly. You can run Windows just like on a regular PC, install Steam and enjoy DEATH STRANDING game on Mac.

Even though the virtualization is relatively easy to set up, it requires you to buy both Parallels and Windows licenses. Since you'll be running two operating systems side by side, you'll need to dedicate at least 20-30GB of disk space for this setup and also a strong machine to run both operating systems at the same time.

If you have an older Mac or have a Mac with an M1 chip which doesn't fully support virtualization yet, you might want to try a virtual computer running in the cloud such as Second Computer.

How to play DEATH STRANDING using Second Computer

Alternatively, you can create a virtual computer in the cloud using Second Computer. Instead of license fee for Windows and Parallels, you pay by the hour (so it's much cheaper if you are using it infrequently) and you control the computer via a web browser. That means even if you have an older computer, you can run the latest games in the cloud without maxing out your processor or memory.

One added benfit is that since the computer is located in the cloud, you can access it from any device you own. So in theory you can play DEATH STRANDING not just from your Mac, but also from your iPhone and Android device (it's not going to be a very nice experience though on such a small screen size).

Either way, Second Computer provides a nice alternative for running non-native Mac apps on your Mac by connecting to a computer in the cloud.

Happy gaming!

Walking SimulatorOpen WorldStory RichGreat SoundtrackAtmospheric

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How to play DEATH STRANDING on Mac

by David Jones in Games

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3 comments on this post


Jan 20, 2021

I was eagerly awaiting to play Death Stranding, but the original lukewarm reception to it made me quite cautious before buying it. However, once it got discounted here on Steam, it felt like the right prize after a long year of hardship and sacrifices. Lo and behold, I absolutely love this game! I have finally finished the story after 60 hours, and I will likely keep on playing until I complete this: it is an incredibly relaxing and immersive game to play, less frustrating than I anticipated, always adding new challenges and solutions to players on how to tackle the different deliveries. The story is refreshingly subdued and low-key emotional for Kojima's standards, and all the performances from the star-studded cast were great!Honestly, if the gameplay has caught your interest and you are ready to accept the initially-steep learning curve, you are gonna have a blast playing Death Stranding. I haven't played that many mainstream games in the past 4 years (due to university studies), but this definitely is my favorite since Metal Gear Solid V and The Witcher 3.


Aug 4, 2020

- walk 30min in the desert- timefall- out of ladders, out of everything- situation hopeless- finally see a beautiful view of the new city- cry a bitI have never experienced anything like this.


July 13, 2020

Death Stranding is one of my favourite games I have ever played. It tells a cinematic story through a creative and well designed gameplay loop. The game is about rebuilding an apocalyptic America, and while the story often over utilises some pretty vague and unexplained supernatural concepts, I found the game's world to be deep and believable. As I said the bulk of the story is told through gameplay. The game has a pretty cutscene heavy start, after the game sets some context for the player it opens up. You will move Norman Reedus' character, Sam from point A to B, and experience changes in the game environment, dialogue delivered to you remotely from the huge cast of characters and a plethora of text via in-game e-mails and interviews. This game is all about the journey and the major story beats merely act as motivation for the player and the character to actually undergo said journey. Cut scenes are used sparingly at key moments which appear to often emphasise a major change in the game's world. The hardship and huge task that needs to be undergone in order for Sam to achieve his goal are very well communicated through gameplay. Sam delivers huge amounts of cargo during his time trekking across North America. This game is about terrain traversal first and foremost. If you are expecting a more combat orientated game than this is not for you. This is reflected in the games difficulty which is not very difficult in the traditional sense. I only died a couple of times throughout the whole game playing on Very Difficult. This game's challenge actually comes from the rating system whenever a delivery is completed, you will be evaluated based on how quickly you completed the delivery, the volume of the delivery, and a more miscellaneous set of conditions such as taking a fresh route through the terrain or going through dangerous areas. Getting the games best rating (Legend of Legend of Legends) can actually be quite hard and you are required to play the game on higher difficulties to even have a chance of obtaining it.The terrain and character physics in this game are incredible, to achieve the amount of fluidity in the movement without it becoming a slog is awesome. That being said there are certainly moments that can get you frustrated particularly when it comes to the more mountainous areas, but that is certainly a minor complaint given exactly how well executed the movement actually is. The same can not be said for the vehicles in the game. although this may seem obvious, bikes and trucks are not the best at traversing steep and rocky terrain, when they are used in more believable contexts however, they are very well presented and are incredibly fun and satisfying to use especially when loaded fully with cargo.Every time you take an order in this game, you will have to manage the load of cargo you actually plan to take with you to your destination. Each piece of cargo will weigh some significant amount whether it be light or heavy, and managing the total weight distribution on Sam's back is key to ensuring that he maintains his centre of gravity and his stability. Sam's movement is dynamically effected by what he is hauling and where it is attached to his body, thankfully you have a huge set of tools at your disposal which of course are unlocked periodically throughout the game in order to help Sam undertake bigger and bigger orders. I would go into detail about how those tools work, but I actually found unlocking them and experimenting with what they can and can't do to actually be a huge amount of the fun for me.This game allows you to undertake orders and complete them in a big variety of ways and at your discretion. One aspect of this game that caught me completely off guard is the online functionality. When playing online you will have the opportunity to run into player structures and tools that they have built and left behind in their own playthroughs, you will never actually see any other players, but you can experience their effect on the game world, and I found this to be one of the more unique factors of the game. Just like other players, you too can leave behind structures and tools such as ladders to help aid other players who come through the same area as you. Is there a massive ravine that you aren't equipped to get across? Well there's a good chance another player has placed something that can help you out. On paper this seems to make everything too easy but in fact it actually becomes a very welcome addition to the game, since you wont always be able to rely on other players, the few moments of the game when you actually do find yourself utilising a player structure you find yourself thanking some random player you will never actually talk to for their thoughtfulness. I also found myself going out of my way to place a structure that I wished had been there when I was going through the area, just because I know there is a chance that someone might actually gain something from it. Its a really cool mechanic, not without its flaws but I am so glad that it is in the game and adding a whole layer on top of the already very solid gameplay loop.The game features some more tense moments with the addition of Beached things (BTs). In these somewhat dynamically placed sections, You will need to avoid detection of these monsters, which are mostly invisible except for when standing still, There is a lot of depth to these sections at the beginning of the game but as you progress these moments can often become a bit more of a chore than I would like, I think of all the aspects of this game the BT area's are certainly some of the most stagnant, It would've been nice to see these areas gain some complexity but they remain pretty minimal in execution right up till the end credits.In addition to the BT areas, there are also more traditional stealth/combat moments with the addition of the "MULE" areas. The MULEs are an enemy faction who love stealing the cargo that Sam is carrying. They also hold lots of cargo which you can take back from the MULEs and have for yourself. These areas can involve some loose stealth mechanics and some gun fighting combat moments and while these sections can certainly be a lot of fun, Both the MULEs and the BT areas are secondary to the main objective more often than not and don't really feel too integrated into the games world as much as they probably should be. Death Stranding features some awesome voice and motion capture acting, some of the best I've seen in a game. Characters are brought to life by the performances of the massive cast, Norman Reedus, Mads Mikkelsen, Guillermo Del Toro, Tommie Earl Jenkins and Margaret Qualley have some of the best moments and dialogue, but I found that some scenes can be quite lacking and some very jarring moments occur particularly with Lea Seydoux, Lindsay Wagner and Troy Baker's characters, which is a shame because their performances are otherwise really awesome. I found that some of the best moments in this game's story are made during more subtle conversations, moments that might just be some indirect exposition or characters physically interacting (or in Sam's case, not interacting) which can create connections that can be really interesting and heart warming. Overall, I went into this game relatively blind, I did not know much about it before I played it but what I found was a game full of awesome visual set pieces, amazing art and design, awesome music and a world that has way too much fun breaking the forth wall and toying around with its pretentious facade. Is this game as ground breaking as it presents itself to be? Certainly not. However it is a masterclass in creativity and brings a breathtaking Icelandic environment to life with the awesome use of its photo scanned models and beautifully crafted sci-fi designs that display an incredible level of detail that I think most people should sit down and experience.